Lol! So yeaaaaah... there is definitely things I should have been addressed but it has been so long since I worked on this project that I kinda gave up updating it.
I am actually thinking of getting back onto two of my projects on here (this one and Conway's Game of Life) and give them the love they deserve. I had a blast working on these in the past and I believe I can improve both of these in many ways.
I am thinking of using ECS and especially DOTS for Conway's Game of Life to drastically improve the performances, while optimizing the simulation with some new ideas. *I would love to create a little tutorial on the whole process (from the project creation to the end) since I haven't found many project-length ECS tutorials out-there... Since ECS is still quite new in Unity, I think this could be a great way to get some people more familiar with the technology and a great challenge for me all-together!
For this one in particular, I would like to improve the controls and add what this whole simulation is about: a way to visualize the difference in the sightliest change in initial properties (bob mass, string length, etc...). And... I have a few other ideas to improve the simulation overall.
Stay tuned for (probably) a massive overhaul of both projects (if you are still interested..) :)
So, I am currently almost done re-working the whole simulation. I added many features and ways to add new double pendulums to the simulation. There will be a list of all the controls/shortcuts available and the opening message will also state the changes and what can be done in the simulation.
I think I will be done with everything by the end of the week and thank you for checking the game out !! :D
After re-reading my sum up for this project again, I believe you were referring to the YouTube video showing the development process of this simulation.
And to that, I will say YES ! Definitely ! :)
It will take me a little while to make because I am not a video editor but that can be a very good challenge. And if that can help someone in the process, definitely !
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So, uh, you can make the masses negative, and uh.. oh god...
Lol! So yeaaaaah... there is definitely things I should have been addressed but it has been so long since I worked on this project that I kinda gave up updating it.
I am actually thinking of getting back onto two of my projects on here (this one and Conway's Game of Life) and give them the love they deserve. I had a blast working on these in the past and I believe I can improve both of these in many ways.
I am thinking of using ECS and especially DOTS for Conway's Game of Life to drastically improve the performances, while optimizing the simulation with some new ideas.
*I would love to create a little tutorial on the whole process (from the project creation to the end) since I haven't found many project-length ECS tutorials out-there... Since ECS is still quite new in Unity, I think this could be a great way to get some people more familiar with the technology and a great challenge for me all-together!
For this one in particular, I would like to improve the controls and add what this whole simulation is about: a way to visualize the difference in the sightliest change in initial properties (bob mass, string length, etc...). And... I have a few other ideas to improve the simulation overall.
Stay tuned for (probably) a massive overhaul of both projects (if you are still interested..) :)
yeah can you like make a tutorial or summin
So, I am currently almost done re-working the whole simulation. I added many features and ways to add new double pendulums to the simulation. There will be a list of all the controls/shortcuts available and the opening message will also state the changes and what can be done in the simulation.
I think I will be done with everything by the end of the week and thank you for checking the game out !! :D
cool i was trying to understand double pendulums and found this gem
After re-reading my sum up for this project again, I believe you were referring to the YouTube video showing the development process of this simulation.
And to that, I will say YES ! Definitely ! :)
It will take me a little while to make because I am not a video editor but that can be a very good challenge. And if that can help someone in the process, definitely !